PSX Texture Distort


Texture Distort

A new effect that simulates PS1-style texture warping and wobble

  • UV Quantization — sets the UV grid step. Lower values = stronger pixel snapping, higher = cleaner

  • Scanline Wobble — amplitude of per-scanline jitter in pixels

  • Wobble Frequency — how often the wobble repeats across the screen

  • Seed — shifts the wobble phase, for variation

  • Affine-like — enables additional screen-space drift, mimicking PS1 affine texture mapping

  • Affine Strength — intensity of that drift

Use the Apply Texture Distort button on the panel to apply the effect to all Image Textures of the selected object’s materials

Try and experiment with the settings

Files

PSX tools.zip 151 kB
7 days ago
psx_tools_dependency_installer.py 9.2 kB
19 days ago

Get PSX Retro Tools for Blender

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